Roadmap

Where each mod is and what comes next. It’s a rough plan, and it changes when the games do.

Data Center

7 done1 next1 later

Released, v0.9.0
  1. Done

    First mockups

    Racks, servers, cable trays and the room roughed out, then matched to the game’s look.

  2. Done:

    Racks and servers in game

    Both rack heights and all ten servers, KVM drawer included, placed and working in a test world.

  3. Done:

    Cable trays

    38 tray blocks in four cable densities, lined up at every joint.

  4. Done:

    The server room

    Raised floor, cooling, aisle doors, power and signs, plus a two-aisle hall to test it all in.

  5. Done:

    Testing in game

    Building halls, fixing what breaks, settling costs and PCU.

  6. Done:

    0.9.0 on the Workshop

    The first public release, free on the Steam Workshop.

  7. Done:

    Source on GitHub

    The mod's code, scripts and tests, so anyone can read them or send a fix.

  8. Next

    Fixes from players

    Whatever turns up once people start building with it.

  9. Later

    Add-ons

    A few ideas that build on Data Center. More when they’re ready.

Limpet Swarm

1 now

Prototype
  1. Now

    Limpet Swarm: teaching the drones to fly

    The bays, the Limpet drones and their upgrades are built. Now we're getting the Limpets out of the bay and to work on the hull.

Hard Burn

5 done1 now2 next1 later

Testing
  1. Done

    Finding the look

    Concepts, a reference board and a lot of crossed-out ideas. The look settled.

  2. Done:

    The drives

    Five sizes in two looks, one military and one rugged industrial. Ten drives in all.

  3. Done:

    First test in game

    The drives in a real save for the first time. Fixed the build menu, damage and placement.

  4. Done:

    Second test in game

    Mounted on ships and stations. The plumes went back to the drawing board.

  5. Done:

    Plumes and maneuvering thrusters

    Exhaust plumes for every drive, plus small and large maneuvering thrusters with their own cold-gas puff.

  6. Now

    Final look pass

    Giving every drive its own finished look, then another test in game.

  7. Next

    Polish

    A performance pass, final names, sound and a Workshop page.

  8. Next:

    First release

    The first Hard Burn mod on the Steam Workshop. Not days away, but getting closer.

  9. Later

    More of the series

    Hard Burn is a series. The rest stays in the hangar for now.

Beyond one mod

1 next1 later

Studio
  1. Next

    More people building mods

    We’d like more hands on the next ones. Anyone can join in.

  2. Later

    Other games

    One game at a time. Space Engineers 2 comes first.

Pick something up

You don’t need to apply. If something on the roadmap interests you, tell us and we’ll help you get started.